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Yet, when I played the game and realized that it was nothing but an Age of Empires clone, I was forced to swallow my pride and face the truth that there was another bad Star Wars game in the world. And when I heard Lucasarts was doing a 2D RTS game, I was overjoyed, despite that whole Force Commander incident. When I think of Star Wars, I think of epic battles on distant planets, or edge of your seat space combat. It sort of ruins the mood to see a group of AT-ATs marching down the field without the Imperial March theme echoing in the background. The music will be familiar to all, but is apparently missing when you're actually playing the game. Instead, I have to listen to Stormtroopers say THX 1138 over and over and over again.
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There is nothing to make me feel like I have a thriving Wookie community, or an oppressive Imperial base. The only time sound occurs is when you click on units or a fight is going on. Instead, they let me down with limited effects and unit lyrics. Since they practically stole the engine, you'd think that the developers would have some time to beef up the sounds. Not that the graphics are sub-par, but I was expecting a little more from the people who brought me X-Wing. The animations could have used a little reworking, and the maps don't do any justice to the Star Wars Universe (I want giant Ewok villages, not a bunch of little trees). The three-quarter view has no zoom capabilities, which doesn't leave much room for maneuvering. Lucasarts basically ripped off the Age of Empires engine, and changed the textures around a bit. All Rights Reserved.Who was it that said there is nothing new under the sun? Though I don't like to believe this, Star Wars: Galactic Battlegrounds doesn't help my argument out any. Star Wars: Galactic Battlegrounds is a game by LucasArtsĢ001 HeavenGames, LLC. Its sites, contents, vast amounts of resources, as well as a dedicated staff & management team make HeavenGame's sites the premier destination for gamers worldwide. HeavenGames LLC, based in Villa Park, Illinois, is a privately owned web-content publisher geared towards the creation of special-interest sites for Real-Time Strategy and City-Builder games. This is the world in which the player will take the reigns of leadership and take their cities through the twists and turns of Chinese history.Įmperor Heaven will be dedicated to featuring extensive coverage of the game and bring you the latest news, maps, strategies, walkthroughs, and history background to the game. China has existed for over 4,000 years, but its 4,000 year history has been marked with new technologies and ideas replacing - or enhancing - the old.
STAR WARS GALACTIC BATTLEGROUNDS FOR MAC SERIES
Leaving the Mediterranean behind, the city-building series makes its first foray into Asia and immerses the player in brand new surroundings.
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In competitive multiplay, players take sides - or may be a side unto themselves - and fight for sole power over China.Įmperor: Rise of the Middle Kingdom brings city builders inside the Great Wall of China. Players may need to collaborate in building one of China's engineering marvels, or they may share a common goal to attain a certain level of affluence. A variety of both collaborative and competitive multiplayer games will be offered. The game is the first in the city-building series to offer gamers their first opportunity to play a city building game with their friends, online via the Internet or LAN. OctoHeavenGames LLC announced today that it has launched Emperor Heaven ( http// ), the latest in its series of special-interest sites for Real Time Strategy & City Building games.Ĭurrently available in stores everywhere, Emperor: Rise of the Middle Kingdom is a city-building game developed by Breakaway Games and Impression Games, and published by Sierra Studios. Lets take a moment to congratulate those who have worked so hard on getting this site fixed up and released. Looks like another website has joined Heaven Games on 10/1/02.